Here is what I was thinking of doing I wanted to make sure this was the right way to go about things. I’m a designer, but this is my first go around with unity
•Model in Zbrush / polypaint and texture
•Rig and animate in Maya
•Particle effects in Maya
•Toon shade in unity
Should any of this be done more inside unity? I was concerned mostly about the particle effects. Thanks for any help
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