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Quick question about the best unity workflow

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Here is what I was thinking of doing I wanted to make sure this was the right way to go about things. I’m a designer, but this is my first go around with unity •Model in Zbrush / polypaint and texture •Rig and animate in Maya •Particle effects in Maya •Toon shade in unity Should any of this be done more inside unity? I was concerned mostly about the particle effects. Thanks for any help

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